Digital

5 min

Designing websites that feel like objects

Weight, texture and pace: what physical products can teach us about building calmer, more tactile interfaces.

Most of the work we are proudest of started with a sentence rather than a sketch. Before anything is drawn, we try to say what the thing is for, who it is for, and what it should feel like to meet it for the first time.

Start with the feeling

A brand is a promise kept in public. We write that promise down first, then design every touchpoint to keep it — from the first scroll to the last receipt.

Edit until it is obvious

Removing things is easy. Deciding which one thing deserves to stay, and then giving it room, is the actual work. Every project ends with a list of what we chose not to do, and why.

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The one-page brief

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